Tyndale House Publishers
The saga begun in The Shadow at Evening continues in The Power of the Night. Cut off from the other planets, Farholme must learn to exist on its own. D’Avannos, supported by old and new friends, continues his battle against evil. Sin has bloomed into a noxious weed. Not only do these soldiers of the Lamb face a massive, strangling enemy, but they must also battle time and the tendencies of sin within themselves. With the Enemy trying to twist him, D’Avannos must face the growth of his own lust and disobedience. Where does need stop and sin begin? Is forming an army to kill another creature good? When is pretense right and not a lie? New fiends, all based on monstrous growth twists, threaten Farholme. And just what kind of victory is needed? The Enemy has a suggestion for a victory that sounds better than the Lamb’s victory.
Using believable characterization, interesting detail, and scenic landscapes, author Chris Walley again narrates a satisfying, strongly focused tale. Action and violence, slower in the first book, pick up speed in The Power of the Night. New characters, both good and bad, join the cast. Cooperative interaction between the generations, coping with social differences, and dying and causing death provides strong themes. Ending questions generate hunger for the next volumes (yet unpublished) in the Lamb Among the Stars Series. -- Donna Eggett, Christian Book Previews.com
With the destruction of the Gate that linked it to the rest of the Assembly, the world of Farholme must face just isolation to face. There is something in the north—something evil—that challenges and corrupts all the Assembly stands for.
As the influence of this mysterious and threatening presence grows, Merral D’Avanos and his friends are entrusted with the daunting task of finding, and confronting, their world’s elusive enemy. It is a race against time as evil spreads like a plague across Farholme.
When the Intruders are found, it falls to Merral to lead the untried forces of Farholme into conflict. Four hundred generations have passed since the Assembly last fought a battle, much less a war. Now Merral and his allies face opponents who are well hidden and armed with strange powers. Yet as he faces extraordinary and terrifying foes, Merral finds that he has an unexpected enemy—himself.